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- //-------------------------------------------------------------------
- //
- // This code is copyright 2001 by G5 Software.
- // Any unauthorized usage, either in part or in whole of this code
- // is strictly prohibited. Violators WILL be prosecuted to the
- // maximum extent allowed by law.
- //
- //-------------------------------------------------------------------
-
- class CBarrelStackMesh
- {
- string MeshFile = "Models/B_Barrel_Stack.mesh";
- string SkinFile = "Models/B_Barrel_Stack.skin";
- }
-
- class CBarrelStackStateControl extends CUnitLifeControl
- {
- void CBarrelStackStateControl()
- {
- CUnitLifeControl(200.0);
- m_DestroyPause = 0.0;
- m_ExplosionId = "EXPLID_BarrelStackExplosion";
- }
- }
-
- // Building without ground control (for use in villages)
- class CBaseBarrelStack extends CBuilding, CUnitWithStateControl
- {
- void CBaseBarrelStack()
- {
- InitializeModelAsStatic("CBarrelStackMesh");
- CUnitWithStateControl("CBarrelStackStateControl");
- Core_AddClassificator(CLASSIFICATOR_NOTVISIBLEONRADAR);
- }
- }
-
- // Single game object
- class CMountedBarrelStack extends CBaseBarrelStack
- {
- void CMountedBarrelStack()
- {
- InitializeGroundControl();
- }
- }
-
-
-